GROUPS
LIVING PLACES
These are groups made mainly for people living within these settlements. Generally, unless someone is a traveler, they would be a part of one of these groups. Undead can join these groups but are unable to progress past the lowest role while keeping up their deception.
DUSKMIRE
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Baron/Baroness
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​Noble ruler of the lands of Duskmire and head of the council.
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Councilman/Councilwoman
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​Council of defense against the undead threat. Led by the Baron/Baroness and includes the leaders of the Church, Guard, and the Adventurer's and Mage's guilds.
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Noble
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​Those of noble blood born somewhere in the Kingdom of Orelia.
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Citizen
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​Those born somewhere in the Kingdom of Orelia or that have gained citizenship within Duskmire or another of the kingdom's cities.
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Traveler
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​Travelers that are currently visiting Duskmire or attempting to become Citizens.
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AKHATAR
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Trademaster
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​Leader of Akhatar.
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Golden Claw Captain
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​Head of the Golden Claws, a mercenary group created by the city to protect its interests.
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Golden Claw Guard
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​Mercenary in the Golden Claws.
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Merchant
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Well-to-do merchants in Akhatar.​
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Citizen
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​Anyone within Akhatar that is not causing disruptions.
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GRIMSKULL TRIBE
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Chieftan
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​Leader and generally fiercest combatant of the Grimskulls.
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Spiritspeaker
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​Spiritual leader and advisor to the Chieftan.
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Tribesman
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​Mixture of tribal races that call the Duskmire Swamp their home.
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Grunts
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Thralls and new or weaker members of the tribe.​
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CAETHALAS
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Warden
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​Chosen leader of Caethalas.
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Archdruid
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​Spiritual leader and advisor to the Warden.
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Sentinel
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Protectors and Hunters of Caethalas.​
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Citizen
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​All wood elves and any others able to peacefully live alongside them and nature.
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LIVING GUILDS
These are guilds often joined in addition to being part of one of the settlements and require a character to visit and apply to join them. Undead cannot join these guilds.
SILVER SWORDS
The protectors and guards of Duskmire
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Knight Commander
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​Leader of the Silver Swords.
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Knight
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​Honored knights of the Silver Swords, a rare title given only to the most dedicated and that temporarily rewards station just below nobles while the knight is in service.
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Lieutenant
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Watch Commanders of the Silver Swords.
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Sergeant
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​Veterans of the Silver Swords.​
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Investigator
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Sleuths of the Silver Swords.​
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Soldier
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​Member of the Silver Swords.
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Seekers of riches and thrills.
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Field Marshal
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​Guild Master of the Adventurer's Guild.
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Pathfinder
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​Experienced adventurer.
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Adventurer
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​Member of the Adventurer's Guild.
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Support Staff
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​Craftsmen, trainers, clerks, and other noncombative staff of the guild.
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Trainee
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​New recruits in the guild.
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ADVENTURER'S GUILD
MAGE'S GUILD
Masters of the arcane arts and keepers of ancient lore.
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Archmage
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​Guild Master of the Mage's Guild.
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Sage
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Experienced mage.
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Mage Guard
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Defenders of the tower that must also be a part of the Silver Swords.
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Mage
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​Member of the Mage's Guild.
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Lore Keeper
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Scribes, librarians, historians, and others that may have no magical ability and yet assist the guild.
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Apprentice
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New recruits in the guild.
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The faithful of Luumpho and the rest of the Good Ten.
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Lightbringer
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​Leader of the Church within Duskmire and highest-ranked priest/priestess of Luumpho.
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High Priest/High Priestess
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​Experienced clergy of any good religion.
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Priest/Priestess
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​Clergy of any good religion.
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Faithful
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​Holy Exemplars and devoted followers of any good religion.
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CHURCH OF LIGHT
STEEL CROWS
Smugglers, thieves, and pirates.
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Captain
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​Leader of the Steel Crows.
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Quartermaster
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​Second in command.
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Crow
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Veterans of the Steel Crows.​
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Crewmate
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​Member of the Steel Crows.
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These are groups made mainly for people staying within these settlements. An undead would be a part of one of these groups. Living can join these groups but are unable to progress past the lowest role while keeping up their deception.
UNDEAD PLACES
VYLDARIN
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High Council
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Leaders of Vyldarin. Made up of the leaders of the Dreadknights, Cenobites, and Voidweavers.
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Noble
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Frost Elves and other important undead.​
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Citizen
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All intelligent undead within the city.
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BLOODHOWLER TRIBE
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Chieftan
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​Leader and generally fiercest combatant of the Bloodhowlers.
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Subchief
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​Second in command and next fiercest combatant. Only position able to challenge Chieftan.
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Tribesman
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​Mixture of tribal undead.
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Grunt
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Thralls and new or weaker members of the tribe.​
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HELGASKER
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Jarl
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​Local leader who organizes and leads raids.
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Huskarl
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​Second in command.
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Raider
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Capable fighters that fill the ranks of raids.​
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Denizen
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​Undead Northmen and other rural undead.
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UNDEAD HOUSES
While called houses, they generally function almost entirely like guilds except for the inability to leave them easily. These houses are often joined in addition to being part of one of the settlements and require a character to visit and apply to join them. Living cannot join these houses.
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DREADKNIGHTS
The militant house that handles defense and large-scale war for Vyldarin.
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Dread Tyrant
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​Leader of the Dreadknights.
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Blackblade
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​Experienced and skilled soldiers within the Dreadknights.
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Bloodletter
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​Soldiers of the Dreadknights.
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Dreadmarked
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​New recruits and noncombative Dreadknight members.
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CENOBITES
The faithful of Cenob and the rest of the Evil Ten.
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Hand of Darkness
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​Leader of the Cenobites and highest-ranked priest/priestess of Cenob.
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Tormentor
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​Experienced clergy of Cenob.
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Paingiver
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​Clergy of Cenob.
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Dark Priest/Dark Priestess
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​Clergy of any evil religion.
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Branded
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​Holy Exemplars and devoted followers of any evil religion.
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VOIDWEAVERS
Masters of the arcane and artisans of the magical and mundane.
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Voidbinder
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​Leader of the Voidweavers.
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Incarnate
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​Experienced Voidweaver.
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Soulcaster
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​Member of the Voidweavers.
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Soul Melder
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​Scribes, craftsmen, instructors, and others that may have no magical ability and yet assist the house.
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Soulless
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​New recruits in the Voidweavers.
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Hunters of mortals that procure slaves, flesh, blood, and anything else that is needed. Allowed to be a part of another house.
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Huntmaster
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​Leader of the Hunters.
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Reaver
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​Experienced hunter.
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Hunter
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​Member of the house.
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Butcher
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​Craftsmen, merchants, slavemasters, and others that deal with the raw materials gathered by hunters.
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Scavenger
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​New recruits in the house.
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