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YHORD

Yhord is a haven for pirates, anarchists, exiles, and anyone who cannot seem to make it in the more civilized or lawful nations that border it to the east and west. Yhord is by no means a unified country but rather a constantly shifting group of city-states and fiefdoms across the mainland and its many islands, each at war with the others both to gain more power and prevent their own demise and fighting for positions on an ever-changing council that ties them all together. While many outsiders think of the people of Yhord as dishonorable, backstabbing curs, they do have a moral code by which they live, and this code they take deathly serious. Mostly this code outlaws slavery, speaks of everyone's freedom to say and live as they wish, and tells that oath breakers must die (usually in an excruciating manner). As a result, most people would die before they break their word—and they are also very cautious about giving their word in the first place.

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Much like everything else within Yhord, the human people within it are too varied to share many characteristics. Generally, the flamboyant nautical attire and pirate-like speech patterns marks one as being from Yhord.

 

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Prism: The largest and most well-known city in Yhord. Prism, also known as the City of Faces, is a strange amalgamation of different races and cultures in both construction and inhabitants, leading to a uniquely fractured environment where the four nominated lords do not truly run the place. Instead, the power is split between them, powerful guilds, pirate nobles of varying power, a rising merchant class, and a large host of adventurers. This mixture allows much freedom like the rest of Yhord but curtails a lot of the danger so that trade and travel prosper and those in power continue to fill their coffers.

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